More than a hundred names flash on the screen in the final few
seconds of The Simpsons every Sunday night: the writers and actors,
animators and editors, technicians and producers who collaborate on
that hit Fox show. Some of the jobs are, well, unusual. There are
layout artists and background artists, color designers and a whole
crew of people who do nothing but double-check other artists' work,
making sure they didn't smudge anything. And there are almost as many
other people, another hundred names, who get no credit at all. And
credit is due.
In just a few months, The Simpsons has become the shining star in Fox's lineup, a regular entry in the Nielsen top 15 despite the fact
that at its heart this is guerrilla TV, a wicked satire masquerading
as a prime-time cartoon.
The Simpsons of Springfield are dysfunctional in the extreme, a
family of unwitting victims who have no idea why life keeps knocking
them around. Homer Simpson works in the local nuclear plant, a safety
inspector who sleeps on the job. He's the leading candidate to
replace Ronald Reagan as America's most befuddled father figure. His
response to practically any crisis is to mutter unintelligibly and
slap himself on the forehead. This is not your standard cartoon hero.
It takes six months to complete a half hour episode of The Simpsons. It's a twisted journey that spans two continents, costs
more than a half-million dollars per show, requires lots of math,
and, most of all, involves practically no one who wears a tie.
How do those scores of people do it? They're not really sure.
Every week, it seems, they barely finish on time. The production
marathon invariably ends in a desperate deadline sprint. Dialogue is
changed at the last minute, scenes rewritten even after the animation
is done. On most Saturday nights, less than 24 hours before the show
goes on the air, the producers are still working, still adding sound
effects, still fiddling with anything left to be fiddled with.
Ay, caramba!, as Bart Simpson would say.
''The last 10 days are really very hairy,'' explains Sam Simon, who
shares executive producer credits with James L. Brooks and the show's
creator, cartoonist Matt Groening. ''When I used to work on Taxi or
Cheers, we'd usually have three weeks to edit a show at our leisure.
But with The Simpsons, we usually don't see the completed show until
the night before it airs. It's all very down to the line.''
In fact, the production process is not unlike the opening montage
that begins every Simpsons episode, the frenetic scenes where we see family members Homer, Marge, Bart, Lisa, and Maggie careening toward
home, a collection of accidents waiting to happen. They bolt out of
doorways, and screech around corners, averting potential disaster at
every turn.
It's a miracle that any of them make it alive, but every week they
somehow manage to emerge from the chaos, just in time for the start
of the show.
The production of a Simpsons episode starts with the executive
producers and writers locked in a room or, more precisely, a suite at
the St. James' Club, a members-only hotel in Hollywood.
Simon says, ''We just shut off all the phones and come up with
story ideas.''
Last year, only Groening, Brooks, and Simon concocted the basic
plot lines. Now there's a staff of writers (with credentials that
range from Saturday Night Live and Late Night with David Letterman to
Harvard Lampoon) who sit in on the initial story meetings. All of
them toss out scenarios, story lines, jokes, whatever pops into their
heads.
This tag-team approach to creative writing is a new experience for
Groening. After 10 years of drawing ''Life in Hell,'' the
anxiety-ridden comic strip that is the spiritual and stylistic
forerunner of The Simpsons, he was accustomed to working alone. But
Groening, 36, was ready for a change. ''I definitely wanted to do
this,'' he says. ''It meant an end to my loneliness.''
Even so, Groening says he might never have taken a shot at
television if not for Brooks, the Academy Award-winning writer and
director (Terms of Endearment, Broadcast News) who was also behind
some of television's most celebrated comedy series, including The
Mary Tyler Moore Show and Taxi. It was Brooks who first approached
Groening about creating one-minute animated versions of ''Life in
Hell'' to be used between segments of The Tracey Ullman Show. Rather than surrender the rights to his comic strip characters, Groening
created a whole new brood, the Simpsons, who made their debut in
April 1987, on the third episode of the Ullman show.
''First of all, I was just honored that (Brooks) liked my little
cartoon,'' Groening says, ''but also it was his clout that allowed the
show to be made without compromise.''
As story lines are being developed, Groening has three main
concerns. He doesn't want the show to pull punches just because it's
a cartoon, and he doesn't want jokes or plots to be ''too sitcommy.''
The Simpsons, he insists, is meant for adults. On the other hand, he
doesn't want the show to be too dark. And this from a man who once
titled a cartoon ''If parents love you so much, how come they do such
awful stuff to you?''
''A lot of humor writers, when the boundaries are loosened up,
don't get funnier; they get meaner,'' Groening says. ''That's something
I really didn't want to happen with The Simpsons. And it hasn't.''
After the hotel session, the surviving story lines are blocked out
on index cards, and each episode is assigned to a writer, who comes
up with a working script. Then there is a series of rewrite meetings,
with Groening, Simon, and the rest of the staff heavily involved.
''Everybody throws things in,'' Groening says, ''including a lot of
people who don't get credit. That happens all through the process,
animators suggesting sight gags, actors doing ad libs. All of this
gets done sort of by consensus.''
The last rewrite comes after the actors have done a read-through
rehearsal. ''We call it a table draft,'' Simon explains, ''because we
get the actors around a big table and hear them read it through.
That's our last chance to make big changes in the script, to see
which scenes work, which ones need reworking, everybody getting a
chance to pitch better jokes. It's something that's never been done
on a cartoon show before.''
A few days later it's time to record.
The basement of the Darryl Zanuck Theatre, tucked away in a corner
of the Twentieth Century Fox lot, is dark, with bare, green
carpeting, a vaguely musty smell, and scratched-up tables and chairs.
A coffeepot percolates against the back wall, next to an old,
sagging sofa. This is where a Simpsons script comes to life.
In the center of the room, arranged in a circle, are a dozen
reading stands holding scripts. Above each stand is a large
microphone and a small lamp, just enough light for the scripts to be
read, barely enough for the actors to see one another's faces. But
faces don't matter much here. It's the voices that count.
Simon, Groening, and a battalion of writers and producers sit at a
long table, facing the microphones. At the moment Dan Castellaneta,
the voice of Homer Simpson, and Harry Shearer, playing Mr. Burns
(Simpson's weasel of a boss), are rehearsing a scene in which Homer
tries to convince Burns to run for governor.
''I think you really want to play up the discomfort of being stuck
with your boss in an awkward situation,'' Simon says to Castellaneta.
''You mean,'' Castellaneta says, ''I'm really trying to suck up.''
''Exactly,'' Simon says.
The eerie thing about watching a Simpsons voice-over session is how much the actors resemble their characters. The cast includes
Julie Kavner (Rhoda Morgenstern's younger sister on Rhoda and a
featured regular on The Tracey Ullman Show) as Marge, Nancy
Cartwright as Bart, Yeardley Smith as Lisa, and Shearer (a veteran of
Saturday Night Live and This Is Spinal Tap) as practically everybody
else.
As Castellaneta, another Ullman stalwart, reads Homer's lines, he
acts out the scene, waving his arms, running in place, going
slack-jawed and bug-eyed at all the right moments. Suddenly he is
Homer Simpson.
''Sometimes the animators come to the voice-over sessions just to
watch the actors and their gestures,'' Groening says. ''They get a lot
of ideas about how to draw the scene.''
There are 34 scenes in this Simpsons episode (scheduled to be
shown next season), 48 double-spaced pages of script. It will take
the better part of a 12-hour day to record the dialogue. Although
there's a team atmosphere, Simon is the man in charge, asking for
take after take to get just the right nuance.
''I want less of a growl there,'' he says at one point, ''and more of
a murmur.''
All day long, the actors go in and out of character, resting on
the sofa between takes. Shearer falls asleep with a newspaper in his
hand, snoring loudly until he's called to the microphone again.
He and Castellaneta start to improvise, making up dialogue they
know will never be used. ''So, Simpson,'' Shearer says in his Mr.
Burns voice, checking to see whether the producers are paying any
attention. ''Have you ever had real hashish?''
Surrounded by drawings and charts in their office at the
Klasky-Csupo animation house in Hollywood, two of the animation
directors, David Silverman and Wesley Archer, are wearing the
unofficial Simpsons team uniform, the clothing of choice for everyone
from executive producers to production assistants: It consists of
T-shirts, jeans, sneakers, and, if weather permits, a Simpsons letter
jacket. Each jacket has a name embroidered on the front and Bart
Simpson's distinctive head sewn onto the sleeve. The animation
directors are trying to explain, as simply as possible, how the
animation process works.
Be forewarned. This is where the math kicks in. ''We usually don't
start working until after the dialogue is recorded,'' Silverman says.
''In the beginning we started working on storyboards based on the
original scripts, but there were so many changes made that now we
wait until we have the actual tape.''
Storyboards are the initial outline of the animation process, line
drawings of the key scenes in each episode. ''It's not every acting
moment,'' Silverman explains, ''but there's one drawing for every
scene, like if you cut from a close-up to a wider shot. Generally
there are 300 to 400 scenes per show.''
It is up to the episode's animation director, working with a
storyboard artist, to decide how each scene looks. Although the
scripts often come with general suggestions such as ''a concerned look
comes over his face'' it's up to the directors to fill in the blanks.
Although Groening drew the original character designs, Archer and
Silverman designed many of the secondary characters. Even Sam Simon
gets involved in character design. He created the character called
Bleeding Gums Murphy, a saxophone-playing drifter.
''The animation directors really are the style of the show,'' says
Simon, ''and David Silverman in particular was the guy who created the
visual style of the series. I'm continually amazed at how they take
some of the milder scripts and turn them into great shows.''
Once Simon and Groening have approved the storyboards, the next
animation step is layout drawings that serve as the blueprint.
They're sent to Akom Animation in Seoul, where the actual animation
is done. Layouts include drawings of every key movement in the show,
whether it's Bart running across the schoolyard or Maggie blinking.
There can be as few as 4 and as many as 30 layout drawings in a
single scene.
''The more drawings we put in, the less written instructions we
have to send along,'' Archer says.
Accompanying the layout drawings are detailed exposure sheets,
which describe in words and pictures every frame of
animation everything the animators in Korea need to know. There are 24 frames for every second, 24 minutes in every show. The mechanics
of a simple eye blink can take half a page of instructions.
Seventy members of the Klasky-Csupo animation staff in Los Angeles
work full time on The Simpsons. For every show, at least eight people
do layout drawings and whole departments design backgrounds and
decide which colors to use in which scenes. Every detail is discussed
and debated, including such matters as the color and shape of the
Simpsons' kitchen radio.
''There is a certain look to the Simpsons' universe,'' Silverman
explains. ''Everything's a little bit on the puffy side.''
Groening is as heavily involved in the animation process as he is
in the writing and production. ''My style is not that easy to
emulate,'' he says. ''And we had a rocky beginning, trying to draw the
characters the way I designed them. It's very hard for people who
devoted themselves to animated cartoons to break the habit of
cuteness. My characters are anti-cute.''
The final step before the material gets sent across the Pacific
Ocean is an animatic of the episode, a filming of the layout drawings
that gives a rudimentary sense of how the show will move. There's no
color and the movements are, at best, jerky, but the animatic gives
the producers a chance to see how the drawings and voices work together.
''It gives the producers a chance to say, 'Maybe we need a close-up
here,' things like that,'' Silverman says. ''It's a real luxury. As far
as I know, no one else does this in TV animation.''
It takes the Klasky-Csupo animation staff 12 to 14 weeks to
complete the storyboards, layouts, backgrounds, and animatics that
are sent to Korea. It's six weeks more before the finished animation
comes back. By the time Simon, Brooks, and Groening get their first
real look at the show, the air date is less than three weeks away.
And there's lots of work still to be done.
''This is my favorite part,'' Groening says. ''It's like going to a
free concert.''
He's sitting in the control room at Fox's Sound Stage No. 1,
listening to a 38-piece orchestra lay down the soundtrack for that
week's episode. In a week that began with meetings and rewrite
sessions, and would end with tedious hours going over sound effects
and last-minute edits, here was an island of bliss.
Groening had no idea when he took the job that he'd be working
12-hour days, six-day weeks, immersed in this odd world. He still
produces his ''Life in Hell'' strip, but admits he never gets to work
on it until after midnight. ''But I never used to work on it until
then anyway,'' he says. ''The difference was that I got to sleep in the next day. Now, I don't.''
As Richard Gibbs conducts the orchestra, Groening is clearly
impressed by the force and intricacy of the pieces being played,
impressed even more that it is music for a show he created but not so
impressed that he doesn't make suggestions.
''Could there be more of a flourish there,'' Groening says to Gibbs,
''something a little more majestic?''
''I guess I could be less involved,'' Groening says, ''but this
really is a blast. I love every aspect of it and the closer we are to
the final product, the more fun it gets.''
He talks with pride about the details of the show, subtleties that
most people probably wouldn't notice. He knows there has never before
been a cartoon TV show with a 38-piece orchestra, never been a show
where scenes were rewritten after the animation process had begun,
where actors were called back to re-cut dialogue, where people spend
hours to get the right sound of a squealing tire or an angry mob.
Says Groening, happily, ''We knew when we began that the kinds of
things we were attempting were extremely ambitious, trying to make
people forget they were watching a cartoon, really getting them
caught up with the characters. And we're succeeding.''