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View Full Version : The 360 actually more powerful then the PS3?


jim
11-13-2006, 07:19 PM
Dont want to get into a fanboy debate over this, I was just very surprised to read it, I always thought the PS3 was substantially more powerful then the 360, but it doesnt seem to be the case. Shows the power of hype and marketing.

This is from an IGN article.


CPU
The Xbox 360 processor was designed to give game developers the power that they actually need, in an easy to use form. The Cell processor has impressive streaming floating-point power that is of limited use for games.

The majority of game code is a mixture of integer, floating-point, and vector math, with lots of branches and random memory accesses. This code is best handled by a general purpose CPU with a cache, branch predictor, and vector unit.

The Cell's seven DSPs (what Sony calls SPEs) have no cache, no direct access to memory, no branch predictor, and a different instruction set from the PS3's main CPU. They are not designed for or efficient at general purpose computing. DSPs are not appropriate for game programming.

Xbox 360 has three general purpose CPU cores. The Cell processor has only one.

Xbox 360's CPUs has vector processing power on each CPU core. Each Xbox 360 core has 128 vector registers per hardware thread, with a dot product instruction, and a shared 1-MB L2 cache. The Cell processor's vector processing power is mostly on the seven DSPs.

Dot products are critical to games because they are used in 3D math to calculate vector lengths, projections, transformations, and more. The Xbox 360 CPU has a dot product instruction, where other CPUs such as Cell must emulate dot product using multiple instructions.

Cell's streaming floating-point work is done on its seven DSP processors. Since geometry processing is moved to the GPU, the need for streaming floating-point work and other DSP style programming in games has dropped dramatically.

Just like with the PS2's Emotion Engine, with its missing L2 cache, the Cell is designed for a type of game programming that accounts for a minor percentage of processing time.

Sony's CPU is ideal for an environment where 12.5% of the work is general-purpose computing and 87.5% of the work is DSP calculations. That sort of mix makes sense for video playback or networked waveform analysis, but not for games. In fact, when analyzing real games one finds almost the opposite distribution of general purpose computing and DSP calculation requirements. A relatively small percentage of instructions are actually floating point. Of those instructions which are floating-point, very few involve processing continuous streams of numbers. Instead they are used in tasks like AI and path-finding, which require random access to memory and frequent branches, which the DSPs are ill-suited to.


GPU
Even ignoring the bandwidth limitations the PS3's GPU is not as powerful as the Xbox 360's GPU.

Below are the specs from Sony's press release regarding the PS3's GPU.

RSX GPU
550 MHz
Independent vertex/pixel shaders
51 billion dot products per second (total system performance)
300M transistors
136 "shader operations" per clock
The interesting ALU performance numbers are 51 billion dot products per second (total system performance), 300M transistors, and more than twice as powerful as the 6800 Ultra.

The 51 billions dot products per cycle were listed on a summary slide of total graphics system performance and are assumed to include the Cell processor. Sony's calculations seem to assume that the Cell can do a dot product per cycle per DSP, despite not having a dot product instruction.

However, using Sony's claim, 7 dot products per cycle * 3.2 GHz = 22.4 billion dot products per second for the CPU. That leaves 51 - 22.4 = 28.6 billion dot products per second that are left over for the GPU. That leaves 28.6 billion dot products per second / 550 MHz = 52 GPU ALU ops per clock.

It is important to note that if the RSX ALUs are similar to the GeForce 6800 ALUs then they work on vector4s, while the Xbox 360 GPU ALUs work on vector5s. The total programmable GPU floating point performance for the PS3 would be 52 ALU ops * 4 floats per op *2 (madd) * 550 MHz = 228.8 GFLOPS which is less than the Xbox 360's 48 ALU ops * 5 floats per op * 2 (madd) * 500 MHz= 240 GFLOPS.

With the number of transistors being slightly larger on the Xbox 360 GPU (330M) it's not surprising that the total programmable GFLOPs number is very close.

The PS3 does have the additional 7 DSPs on the Cell to add more floating point ops for graphics rendering, but the Xbox 360's three general purpose cores with custom D3D and dot product instructions are more customized for true graphics related calculations.


Bandwidth
The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.

The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.

Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.

Quote:
CONCLUSION
When you break down the numbers, Xbox 360 has provably more performance than PS3. Keep in mind that Sony has a track record of over promising and under delivering on technical performance. The truth is that both systems pack a lot of power for high definition games and entertainment.

However, hardware performance, while important, is only a third of the puzzle. Xbox 360 is a fusion of hardware, software and services. Without the software and services to power it, even the most powerful hardware becomes inconsequential. Xbox 360 games—by leveraging cutting-edge hardware, software, and services—will outperform the PlayStation 3.

Also heres some shots of the 360 and PS3 Ridge Racer:
http://www.gamebrink.com/forums/phpThumb.php?src=/forums/imgcache/8153.imgcache&w=400

http://www.gamebrink.com/forums/phpThumb.php?src=/forums/imgcache/8154.imgcache&w=400
http://www.gamebrink.com/forums/phpThumb.php?src=/forums/imgcache/8155.imgcache&w=400

camelenchilada
11-13-2006, 08:42 PM
wow...i really expected the ps3 to be a lot more powerful than the 360.
i'll probably still stick to getting the ps3 though.

Drew
11-13-2006, 10:13 PM
fanboy

http://www.thebestpageintheuniverse.net/c.cgi?u=sony_bullshit

Nebuchanezzar
11-13-2006, 11:32 PM
He makes good points, as per usual.

Not knowing what half of the stuff means in the bulk of the article, I have no idea if any of it actually does mean that the 360 is more powerful, so I'll take IGN's word for it (which is probably the best thing to do anyway). I guess it just makes the price of the PS3 seem even more steep.

Jeremy
11-14-2006, 12:41 AM
The PS3 just gets more and more similar to the Saturn as time goes on, and not in good ways.

jim
11-14-2006, 01:51 AM
What I can gather from that article is that the PS3 is on paper a more powerful machine, but its the wrong sort of power for games. If you were to compare the consoles to PC, the 360 would be like a purpose built gaming PC with multimedia capabilities, and the PS3 would be like a purpose built Multimedia PC that can play games, its technically more powerful but not in the areas used for games.

Microsoft at E3 said the 360 is the most powerful Next Gen Gaming system when they were talking about 1vs2 teraflops, 720p, floating points etc. The key word is Gaming

Poor Sony. Not only will they have to deal with the inevitable backlash from it not living up to the massive hype, which would have happened no matter how good it was, but all their "Most powerful console" hype that they built up is going to fall apart when multiformat games start coming out that look better on the 360, as in the case of Ridge Racer.

blueguy
11-14-2006, 04:54 AM
You can't tell which will wind up being better just by the numbers. It's up to the developers to make the most out of what the system offers.

jim
11-14-2006, 08:28 PM
True. If anything this is just evidence that games on both will be identical. I personally dont have a preference over either, I'd have just bought whichever one was out first and cheaper. if it was the other way round I'd have gone for PS3. But I do get a laugh out of yet another kick in Sony's balls.

sacrelicious
11-15-2006, 11:41 AM
fanboy

http://www.thebestpageintheuniverse.net/c.cgi?u=sony_bullshit
Dude I know the guy who does that best page in the universe stuff. Well, not know, know, but he's been in enough local chat things to know who he is.

I hadn't seen his sony page until I saw your link, good stuff.
Oh and what's said about the 360 vs PS3 is slightly misleading, but true. The PS3 is a much more powerful machine (overall) but when it comes to simply gaming the 360's different components work better together and make it a much more powerful machine for video games only. Of course, why else would you care about how well it performs on anything but video games? PS3 sucks.

gil
11-16-2006, 10:58 AM
the spec rundown is nice and affirms my recent 360 purchase...but I'm bummed that it doesn't address the obvious difference in storage capacity between the ps3 and 360 (50GB potential vs. 9 GB potential between blu ray and standard dvd).