View Full Version : scary games
gangman
10-08-2006, 08:20 PM
what is the scaryist game you have ever played?
The Real Brian McGee
10-08-2006, 08:30 PM
The best scary game ever mad was RE4 for the gamecube. it wasnt that scary(ill admit i flinched at some points) but it clearly is the best survival horror game ever made arguably one of the best games made ever.
blueguy
10-08-2006, 09:12 PM
The scariest moment I've ever seen in a game is that piano in Mario 64.
Nebuchanezzar
10-09-2006, 12:39 AM
Lol, that was pretty damn surprising for an unsuspecting child.
I heard that Eternal Darkness was meant to have some pretty scary stuff in it. Regardless, the most jumpy moment was; when that damned zombie popped out of the fridge in RE0 at the back of the train; when the first crimson head zombie rose in RE Remake (caught me by surprise) or finally just the overall feel of most of RE2.
Kiyosuki
10-09-2006, 01:58 AM
http://www.silenthill.hu/kepek/sh2/help/neely.jpg
RE4 wasn't scary for me at all, but its still one of my favorite games. I think Mikami realized that RE's strength as a Survival Horror series was more the tenseness of the situation more than the atmosphere (which Silent Hill destroys it in.) So rather than try to spread it out he made it an intense rush. Its a fantastic action adventure game to me.
It not being scary I have to say also had a lot to do with Leon (and the bitch in the red dress, you know who.) They're so well...badass.
H Thompson
10-09-2006, 03:11 AM
^Yes.
Adamm R)))
10-09-2006, 08:48 AM
RE4 wasn't scary for me at all, but its still one of my favorite games. I think Mikami realized that RE's strength as a Survival Horror series was more the tenseness of the situation more than the atmosphere (which Silent Hill destroys it in.) So rather than try to spread it out he made it an intense rush. Its a fantastic action adventure game to me.
It not being scary I have to say also had a lot to do with Leon (and the bitch in the red dress, you know who.) They're so well...badass.
Agreed. Well, not about Silent Hill being more tense than RE, I've never played SH.
Nemesis jumping through the window in the police station in RE3 scared the crap out of me when I was a kid.
42 Is The Answer
10-09-2006, 09:13 AM
Resident Evil 4 wasn't really lie-awake-at-night scary, but it had moments where you jumped out of your seat. For me, some of these were:
- Being violently decapitated
- Having your throat ripped out by a wolf
- Standing on the edge of the dock shooting at fish, and then being eaten.
Adamm R)))
10-09-2006, 09:21 AM
- Being violently decapitated
Holy shit, how did I forget that!
RE4 lacked attention except for when you hear the buzz of a chainsaw starting up in the distance. I swear, everytime I heard that, I literally screamed (OK probably not very loud though). Terrifying.
blueguy
10-09-2006, 10:12 AM
Lol, that was pretty damn surprising for an unsuspecting child.
Child? Hell, I was 17 at the time. I wasn't expecting that from a Mario game.
Sniper Squirrel
10-09-2006, 10:54 AM
I've only played RE 2 and 4, I think the creepiest part of RE 4 was the first time they showed the guy with the hand blades and both of his eyes gouged out
E.A.R.L
10-09-2006, 12:38 PM
The whole ghost part of mario 64 (or all the mario games) is actualy quite scary when you first play it. Going down the stairs and seeing a huge ghost in the hallway, that made my heart beat a little faster when i first saw it.
H Thompson
10-09-2006, 01:02 PM
Resident Evil 4 wasn't really lie-awake-at-night scary, but it had moments where you jumped out of your seat. For me, some of these were:
- Being violently decapitated
- Having your throat ripped out by a wolf
- Standing on the edge of the dock shooting at fish, and then being eaten.
yeah but
1. I knew the chainsaws were coming
2. I was Never killed by a wolf
3. Why would you do that, instead of just getting in the boat.
And I think there's a bit of a difference between games making you jump, and games actually being scary, where you almost don't want to go on, but you've got so sucked into the world that you can't put it down.
And I never find gore in games gets to me, I might flinch a little bit, but it's just a game, it's not real enough.
I agree with all of you that pretty much all of the RE games scare the crap out of me, but there's one game that used to freak me out when I was younger. I used to only play Luigi's Mansion in the morning or the afternoon because when I'd play it at night, I would freak out while I'd be walking down dark hallways, and you can hear the ghosts muttering and stuff. Even now, I still jump when I play it!
NoOneFamous
10-09-2006, 01:18 PM
Jeez, no offense, but if you're scared by Mario games except the piano jumping, I think you need to get out more.
The scariest game I've ever played would have to be RE2... specifically, the 2nd mission, when that huge, nearly unstoppable monster is introduced. I forget its name, but throughout the game it will unexpectedly burst through walls and pursue you in the most menacing way, ever.
The Gamecube RE games lost a lot of the creepy tension... I think the fixed camera angles of the originals added a lot.
Oh, and the Doom games used to scare me as a kid, but now they're laughable. Doom 3 is kind of scary for the first few levels, but then it just gets repetitive. Overall though, it still has one of the creepiest atmospheres throughout ever created for a video game.
Adamm R)))
10-09-2006, 01:21 PM
The scariest game I've ever played would have to be RE2... specifically, the 2nd mission, when that huge, nearly unstoppable monster is introduced. I forget its name, but throughout the game it will unexpectedly burst through walls and pursue you in the most menacing way, ever.
He was Mr X - fuck yes, he goes on my scary RE list too. He's basically like Nemesis, except there was the added fear of him being able to break through a wall. I still think Nemesis is scarier, y'know...just because it's RE3. :silly:
skittlebrau
10-09-2006, 01:27 PM
http://home.comcast.net/~ericbighead/monsterpartychange.gif
OMGZ MONSTER PARTY LEVEL CHANGE
Haha, but seriously, Silent Hill (yes, the first one) was the first true game that made me scream like a little bitch (my friend, too).
It's not so much the visuals or the sudden "jump" moments that get you...it's the pyschological aspect of what might happen. Yamaoka's industrial music really heightens that unnerving feeling.
Jeez, no offense, but if you're scared by Mario games except the piano jumping, I think you need to get out more.
Sorry, I guess I was just a scared little nine year old...
NoOneFamous
10-09-2006, 02:17 PM
Oh... sorry. I thought you were older and it was more recent.
H Thompson
10-09-2006, 05:04 PM
Jeez, no offense, but if you're scared by Mario games except the piano jumping, I think you need to get out more.
The scariest game I've ever played would have to be RE2... specifically, the 2nd mission, when that huge, nearly unstoppable monster is introduced. I forget its name, but throughout the game it will unexpectedly burst through walls and pursue you in the most menacing way, ever.
.
Yeah he was scary, I remember there was one bit where he seemed to burst into the scene 3 times within the space of a few minutes.
Nebuchanezzar
10-09-2006, 05:07 PM
The Gamecube RE games lost a lot of the creepy tension... I think the fixed camera angles of the originals added a lot.
Wasn't RE4 the only Gamecube RE game to not have fixed camera angles, unless you count the swivel ones from RE0.
kupomog
10-09-2006, 06:18 PM
Eternal Darkness isn't scary so much as it makes you second guess most of the things that happens once your sanity level drops. I loved that whole crazy factor, though.
As far as scary, I remember being scared while playing the very first Resident Evil when it released. It was either the game or the horrible Swedish meatballs we were forced to eat for dinner. I was 10 or 11 years old, with my cousin and we chose Jill. We killed the first zombie in the hall and we were fine, but when we got back to the guy in the dining room and the zombie busted in...we turned it off for the night never to play it again until years later.
The next game to really scare me was point-and-click survival horror called Clock Tower for PS1. I'm sure that game would scare anyone who played it today due to the horrible graphics :p Anyway, you are trapped in a building (office building, cottage or library, and castle) with a crazy ass serial killer that has a huge ass pair of gardening shears. It sounds goofy, but when I first played it, I didn't know what to expect out of the game. The killer stalks you the entire time and can find you at random no matter what room you're in, there are no safe rooms. Sometimes he'll suddenly surprise you if you walk into the same room he's in (liking jumping out of a painting or dragging your ass up a fireplace..), other times this creepy music will play and build up slowly as he gets closer to you, and you need to get the fuck out of the room and ran, or find a hiding place or a weapon immediately or you're screwed. When I played it, I was so tense and paranoid about doing anything because I knew that he was out there in the level looking for me, and every time I heard the music I freaked out. I don't know how I managed to finish that game at all. I definitely never played it at night or alone in the house. Nowadays it doesn't scare me as much, but I still get a little jumpy while playing.
That was also the same feeling I got while playing the first Silent Hill. The second game, for some reason, never scared me except for the long PH hallway chase and the cavern where he's just...stalking around in circles. Anyway, the first game was horrible for me because it was just so hard to get through. I must've been 13/14 when I played. Being alone in complete dark and hearing the white noise on the radio go off was just not a good thing to be happening, haha. Utterly dreaded hearing the radio. And then some of those monster are so disturbing, like the demon children in the school with that weird moan and psychotic laughter. Don't even get me started on anything having to do with hospitals. Those damn doors on the top floor locking behind me, grr. Another game that I refused to play alone or at night. The heavy industrial background music didn't help much either <3
Okay, and to a smaller extent, Fatal Frame was scary for me, especially the Nightmare difficulty. It was more "boo" than "omg help me get through this game," but still had an impact on me. Evil ghosts scare me. Evil deformed ghosts scare me. Evil deformed ghosts that prey on children and ME scare me. The fact that the ghosts seem to be able to get you in just about any room possible (well, they're ghosts after all, going through walls and all that shit), whether it's random or scripted, was a problem for me. The first time i ever played, I opened a door to a new room, I watched the animation of Miku opening the door and starting to walk through, when a fucking bitch ass ghost popped up through the doorway and scared the crap out of me. That has happened a few times, and it always scares me, but I love it. I think the save rooms were the only ones where the bad ghosts wouldn't attack you so I'd be staying there often. The music in the game was fairly creepy, lots of ghastly moaning and such. Add Japanese folklore into the mix and you have a game that scares me. Nightmare difficult was especially bad because you no longer get the filament icon to notify you that ghosts are next to you. You either have to spot them first with your own eyes, or get attacked to know they're there. I do love how some of the ghosts make their first appearances, though. My favorite is out near the atrium. The first time you walk along the porch, you see a woman fall from the roof above you, past the banister and you hear her body crunch on the ground. It happens fast and you're like "well wtf was that, then?" And then the Broken Neck ghost pops up and haunts you for the rest of the game. That ghost has the best music, too :dance:
Honorable mention goes out to the clunky, confusing game Siren for making your characters so utterly helpless and worthless for protection that you make me cry if I ever have to cross paths with a Shibito and they manage to spot me during my uber stealthiness. I've had quite a few Siren-related nightmares of desperate not wanting Shibito to see me. Cheers for having a 10-year old kid as one of your protagonists, though. Her level in the house is probably the best one ever.[/jibber jabber blah blah long post]
bovine_university
10-09-2006, 10:35 PM
I'm not the biggest of survival horror fans; I haven't played any of the Silent Hill games, but I have played most of the Resident Evil titles (not including Survivor or any of the other spin-off titles), and the first one I played was Resident Evil 2. The experience was so fresh and new to me that I found the entire experience very frightening, but as several have mentioned already Mr. X was by far the scariest part of the game. The scene that made me lay awake at night was the moment where you turn on the monitor and see him walking towards you while looking right into the camera. His creepy music cues up, he smashes the camera, and you realize that you're trapped.
I'm not a big fan of Resident Evil 3, but I do have to give credit to Nemesis. The fact that he literally could chase you from room to room (and could sprint while most other RE monsters walk) made him very frightening.
Kudos to those who brought up the piano in Mario 64, it was a sucker-punch in an otherwise very tame game. I do have to mention though, I got a little creeped out by that one hallway in Mario 64 where you can see a portrait of the princess at the end of the hall, but as you move towards it the painting morphs into a picture of Bowser.
Eternal Darkness has only a few truly frightening moments, but it's more about establishing a creepy atmosphere and making you doubt yourself, which in the right context can certainly be scary (you're walking through a big, empty, silent room and suddenly you'll hear voices whispering, or a knock at the door).
NoOneFamous
10-09-2006, 11:19 PM
The experience was so fresh and new to me that I found the entire experience very frightening, but as several have mentioned already Mr. X was by far the scariest part of the game. The scene that made me lay awake at night was the moment where you turn on the monitor and see him walking towards you while looking right into the camera. His creepy music cues up, he smashes the camera, and you realize that you're trapped.Ah yes, I totally agree. That is by far the scariest appearance of him, and I'd say that to this day, nothing in any game has scared me more than that moment.
Gabbo
10-10-2006, 12:09 AM
Haha, but seriously, Silent Hill (yes, the first one) was the first true game that made me scream like a little bitch (my friend, too).
It's not so much the visuals or the sudden "jump" moments that get you...it's the pyschological aspect of what might happen. Yamaoka's industrial music really heightens that unnerving feeling.
yeah, that game really had me scared too. i remember being really freaked out during the part in the school where there is that shaking locker in the locker room...i don't even know why they scared me so much, but i just remember neither my friend nor i would open that damn thing haha.
skittlebrau
10-10-2006, 01:06 AM
I despise the second time you enter the locker room because the same locker is shaking once again making you feel uneasy, especially since it's in the "nightmare" school...but you open it up and nothing's inside. So you turn around to exit the locker room and BAM! Corpse falls out of another locker.
I may have peed a little the first time I played through that :(
Gabbo
10-10-2006, 01:10 AM
ahhh i had completely forgotten about that part too. i really need to play that game again now that i'm not a little 7th grader or however old i was then...i'm sure i'd be just as scared though since i don't remember all of the scarier parts.
Nebuchanezzar
10-10-2006, 03:23 AM
The scene that made me lay awake at night was the moment where you turn on the monitor and see him walking towards you while looking right into the camera. His creepy music cues up, he smashes the camera, and you realize that you're trapped.
Damn. I remember that part now, definately one of the cooler ways to present an enemy that the RE series went through, fairly frightening too.
There's a bit of a tradition in Resident Evil games for an enemy to just be sitting at the end of a hall when the camera changes, and then to lunge at you. It happened with hunters in RE1, it happened with Nemesis in RE3, it happened with crimson head zombies in RE remake and it sure as hell worked. I remember playing RE3, walking down an alley and as soon as the camera changed Nemesis was at the other end of the alley and just started sprinting towards you. Very fun games though.
I do have to mention though, I got a little creeped out by that one hallway in Mario 64 where you can see a portrait of the princess at the end of the hall, but as you move towards it the painting morphs into a picture of Bowser.
Me, my sister and a friend used to play Mario 64 together, and we all used to remark about that particular portrait. Indeed, it was pretty scary for a bunch of young'uns playing their first console game, with Mario as the lead character.
There was a certain part in Metroid Prime, in the crashed frigate (underwater) where a tentacle bursts out of a tank. Very unsuspecting for that to happen at that particular place.
H Thompson
10-10-2006, 03:38 AM
I think the problem with Silent Hill games, is that the first one you play will always be the best. I haven't played the original, but played the 2nd one first. And because the game has this unique scare factor, with the way it plays on what you don't see, and it's use of music. It really feels like anything could happen at anytime. But once you've played it, you realise not that much is going to happen besides weird human like monsters shuffling towards you. So it means 3 & 4 Weren't as good.
Of course 3 & 4 weren't at all as good as 2 anyway.
vinceq
10-10-2006, 05:02 AM
Doom 3
Henrik P
10-10-2006, 05:52 AM
^ Same.
Channel Surfer
10-10-2006, 01:48 PM
Cheers for having a 10-year old kid as one of your protagonists, though. Her level in the house is probably the best one ever.[/jibber jabber blah blah long post]
"Harumi...you shouldn't run off like that"
Actually, while I don't have the same love for it as its biggest fans, I always did think "Siren" was over criticized critically - especially on its technical issues (which I thought at worst it was at the "Silent Hill" standard, at best it streamlined actions through the maybe overly specific triangle selection that otherwise would have been done through a more tedious start menu). Excluding RE4 which is iffy as a Survival Horror game, it's probably in my top 3 in the genre.
The top 2 of course being Silent Hill 1 and 2, which also are the scariest games I've played BTW.
moneychair2003
10-10-2006, 02:37 PM
silent hill 2 definitely. i played that game at a friend's house one night at around 1 am with no lights on and it was the scariest experience ever.
kupomog
10-10-2006, 07:10 PM
"Harumi...you shouldn't run off like that"
Actually, while I don't have the same love for it as its biggest fans, I always did think "Siren" was over criticized critically - especially on its technical issues (which I thought at worst it was at the "Silent Hill" standard, at best it streamlined actions through the maybe overly specific triangle selection that otherwise would have been done through a more tedious start menu). Excluding RE4 which is iffy as a Survival Horror game, it's probably in my top 3 in the genre.
Sweet, someone else that enjoyed it! I tried to get Gunstar to play but he didn't seem to like it. It's a kind of hard game, though. That level at the station in the mountains with the track and the old dude? Yeah, hell if it didn't take me an entire day to properly sneak out of the tunnel and incapacitate the sniper for a little while, only to spend the next 3 days trying to figure out what to do next.
That kind of stuff put me off but I stuck with it and found that while the game had flaws, it wasn't too bad. The mission structures and objectives were confusing and difficult to me, but I know I'm not the only one. I hate the fanboys of the game who are just like "it's only difficult because you don't know what you're doing! neener neener!" I took forever to finish Kyoya's first level with the security guard Shibito because I just could not get myself to remember to bring up the triangle menu first. Cumbersome task for me then, but I'm used to it now.
I didn't think there was anything good about the game until like halfway through when I started realizing just how damn panicky I got playing it. One of the characters had a level outside of the house that Harumi starts in, I think Risa or someone. And I remember running around the house and getting spotted by a Shibito and I just get running into them because I couldn't find a good spot to sightjack them for awhile. Then I thought "hey, I'll run in the house for just a second and lock the door behind me!" So I did it, and a fucking Shibito just unlocked the door and walked in because it was his route and I was trapped and killed. ARGH. But that was an awesome moment, too, heh.
Gunstar
10-10-2006, 11:00 PM
I'll take another crack at that thing one of these days. Well, if I can find it.
I don't think I've played anything that's topped the Silent Hill games in terms of scares. The opening of the first game, and the blood room of the third are still the two scariest scenes I've ever seen in a game. The second is pretty overrated in the scares department to be honest.
One I haven't seen mentioned is System Shock 2. It doesn't get under your skin like Silent Hill or whatever, but it does have a really tense atmosphere and some good jump moments.
Channel Surfer
10-11-2006, 01:20 AM
Sweet, someone else that enjoyed it! I tried to get Gunstar to play but he didn't seem to like it. It's a kind of hard game, though. That level at the station in the mountains with the track and the old dude? Yeah, hell if it didn't take me an entire day to properly sneak out of the tunnel and incapacitate the sniper for a little while, only to spend the next 3 days trying to figure out what to do next.
That kind of stuff put me off but I stuck with it and found that while the game had flaws, it wasn't too bad. The mission structures and objectives were confusing and difficult to me, but I know I'm not the only one. I hate the fanboys of the game who are just like "it's only difficult because you don't know what you're doing! neener neener!" I took forever to finish Kyoya's first level with the security guard Shibito because I just could not get myself to remember to bring up the triangle menu first. Cumbersome task for me then, but I'm used to it now.
I didn't think there was anything good about the game until like halfway through when I started realizing just how damn panicky I got playing it. One of the characters had a level outside of the house that Harumi starts in, I think Risa or someone. And I remember running around the house and getting spotted by a Shibito and I just get running into them because I couldn't find a good spot to sightjack them for awhile. Then I thought "hey, I'll run in the house for just a second and lock the door behind me!" So I did it, and a fucking Shibito just unlocked the door and walked in because it was his route and I was trapped and killed. ARGH. But that was an awesome moment, too, heh.
Yes, the biggest issue I had with the game was with the missions and second objectives. The prerequisites especially I never really understood as puzzles, they required you to do something that your character had no reason to do. Like that towel puzzle for instance, why should my character be doing this other than because a later character needs that for their mission? They don't have any knowledge of why they're doing this, and when I first play the level neither do I (assuming I even notice it first time). That and the lack of stage select at the beginning, early levels that barely seem to connect initially, and a fairly steep difficulty curve that does not allow for a lot of mistakes I do think makes the game more initially intimidating than it needed to be (that mine stage certainly asks for a lot more than I normally expect from a level so early in the game). I like it, but it's not a friendly game.
I agree with you too about how subtly effective the horror is in the game. It really does instill a quiet kind of dread over time, constantly watching every Shibito movement, hoping that one doesn't see you through that wall of darkness, or hear you ever have to crawl just inches away to pass them. I remember specifically in the second level where you control Harumi, it dawned on me just how absorbed I really was in this game. Darting from hole to hole in the walls knowing full well they were the only true safe way to escape should I get spotted, keeping full alert after the evil bag of laughs alerts my location while wondering from which direction the nearby Shibito would come from, watching intently every movement the crawler makes near the river...on the other side of the wall, and reluctantly having to set that alarm clock and deliberately drawing attention to myself near the end so I could escape. I'm not an especially jittery person, the game I thought never truly scared me. But its fear really does penetrate, and it's rarely capitalized in any cheap ways but is quietly persistent in everything done from level to level. And I love the game for it.
kupomog
10-11-2006, 01:52 AM
Ahhhh that's what I like to hear :cloud9:
Makes me wanna play again. I didn't get very far the first fews time due to being utterly confused at mission progression and whatnot. I technically did "finish" the game in a way, I got to Kyoya's last level and saw the ending, but I didn't finish it for everyone so the entirely story is not yet complete >.<
I'm probably just going to start over entirely, and some stuff will be easier even if they still don't make any sense as far as being connected to other character's second mission objectives...
Must also start up new game of Fatal Frame because I feel like snappin' pics of asshole ghosts.
CrimsonThunder
10-11-2006, 07:31 AM
The scariest game I ever played was Resident Evil 2 on PS1. I was young back then so it seemed alot scarier then than it does now. Thesedays it would probly be Eternal Darkness (the bath tub scene) or Pikmin.
Zork Nemesis. It was hardly violent but the atmosphere and overall feel of the game was pretty intense.
NegaDuck
10-11-2006, 01:57 PM
RE1 scared me so bad I couldn't even finish it. I swear I almost had a heart attack the first time I ran into a Crimson Head.
Greased Scotsman
10-11-2006, 03:21 PM
This is gonna sound tame compared to RE, but the Moon in Majora's Mask still scares the shit out of me.
http://upload.wikimedia.org/wikipedia/en/c/cf/The_Majora%27s_Mask_Moon.jpg
I have enver been able to watch the Game Over video of it crashing into the town, and the end part where it tries to suck everything into its mouth still gives me the creeps.
Channel Surfer
10-11-2006, 04:49 PM
Makes me wanna play again. I didn't get very far the first fews time due to being utterly confused at mission progression and whatnot. I technically did "finish" the game in a way, I got to Kyoya's last level and saw the ending, but I didn't finish it for everyone so the entirely story is not yet complete >.<
I did everything except collect all the archive items, missing that one last final cinema (which I decided to read about instead of collecting the few items I missed for whatever reason). Something still to keep in mind if you do replay it, though it wouldn't surprise me if you already know this.
Not that I think the last few cinemas will significantly clarify the plot all that much. The storytelling really is like "Catch-22" meets "Rashomon" to an extent (no hint of hyperbole here, no way :) ), it really does require some effort to piece together everything. And even then, with the multiple endings to levels and different character views on the same events, it's still never truly clear. Confusing, but in the best possible way.
42 Is The Answer
10-11-2006, 05:02 PM
This is gonna sound tame compared to RE, but the Moon in Majora's Mask still scares the shit out of me.
http://upload.wikimedia.org/wikipedia/en/c/cf/The_Majora%27s_Mask_Moon.jpg
I have never been able to watch the Game Over video of it crashing into the town, and the end part where it tries to suck everything into its mouth still gives me the creeps.
Now that you mention it, that was pretty grim. I think just the idea of the moon crushing all the poor little townspeople really set the tone of the game, much darker than the other Zelda titles. (Except for maybe Twilight Princess)
Veryjammy
10-11-2006, 05:16 PM
I have to admit, I'm terrible with scary games. Generally I can't play them for more than an hour at a time, and even within that time I often pause the game for a few minutes at certain points. This probably sounds really stupid but I dread buying them because I'm never really sure if I even enjoy playing them or not.
I had never played an RE game before REmake and I have to say it scared the shit out of me. It took me months to complete with Jill on the lowest difficulty. The moment that sticks most in my head is walking into a room and seeing a zombie dangling from the ceiling. Then you go into a connecting room and hear a thud from the room you just came in :-O Also of course the dogs jumping through the window.
Also:
The regenerators in RE4. That noise is just horrible.
Those hands in Ocarina Of Time (floormasters?)that would reach down and grab you. God I hated those. I hated the Shadow Temple in that game as well. And the redeads.
Nebuchanezzar
10-12-2006, 02:19 AM
The police officer in the RPD office in RE2 who gradually turns into a zombie is pretty grim and awful.
How about the crappiest part of scary games - I nominate that stupid shark in remake, it was just awful. I never played RE1 for the PSX, but I imagine such a stupid part of the game wouldn't have been put in the original. Awful.
H Thompson
10-12-2006, 02:32 AM
I have to admit, I'm terrible with scary games. Generally I can't play them for more than an hour at a time, and even within that time I often pause the game for a few minutes at certain points. This probably sounds really stupid but I dread buying them because I'm never really sure if I even enjoy playing them or not.
I had never played an RE game before REmake and I have to say it scared the shit out of me. It took me months to complete with Jill on the lowest difficulty. The moment that sticks most in my head is walking into a room and seeing a zombie dangling from the ceiling. Then you go into a connecting room and hear a thud from the room you just came in :-O Also of course the dogs jumping through the window.
Also:
The regenerators in RE4. That noise is just horrible.
Those hands in Ocarina Of Time (floormasters?)that would reach down and grab you. God I hated those. I hated the Shadow Temple in that game as well. And the redeads.
Did you ever manage to complete Silent Hill 2?
Adamm R)))
10-12-2006, 11:48 AM
The police officer in the RPD office in RE2 who gradually turns into a zombie is pretty grim and awful.
How about the crappiest part of scary games - I nominate that stupid shark in remake, it was just awful. I never played RE1 for the PSX, but I imagine such a stupid part of the game wouldn't have been put in the original. Awful.
Hahaha, the RE2 police guy? I was just laughing at the fact that he turns purple.
I never played REmake, so I'm not familiar with the shark. There were a couple sharks in the original, but they just swam around doing nothing really.
skittlebrau
10-12-2006, 03:55 PM
Eh? They follow you around and chomp you when they get the chance if you don't hurry up while sloshing through the basement. That part's not scary per se, but I remember always freaking out when they got dangerously close to me. Almost as if it were a race to get into one of the rooms (well it was, but you catch my drift, right?).
After I finally manage to drain the water and find them jumping around like a fish out of water (literally), I always enjoyed teaching them a lesson, mwahahah.
NoOneFamous
10-12-2006, 04:18 PM
In the original RE there is a part with a shark... or maybe it was just the director's cut, I'm not sure, but I distinctly remember it.
Nebuchanezzar
10-12-2006, 06:07 PM
Was it a massive shark that pounded on the glass? If so, then I still hate it. It was just so out of place to me.
NoOneFamous
10-12-2006, 06:31 PM
Yeah, and the glass cracks and it breaks free, but I forget how you kill it. For some reason I remember electrocuting the water or like someone else said, draining it.
skittlebrau
10-12-2006, 06:51 PM
You descend into some below ground level corridors until you slosh around in some ankle-deep water right before two double doors. You enter a huge O-shaped room with two sharks swimming about in the now waist-high water. Fast forward to draining the O-shaped room, leaving the sharks vulnerable to kill (which I always do).
At least, that's as far as my memory serves. I haven't played RE1 in yeeeears...
Nebuchanezzar
10-12-2006, 07:11 PM
So if that was in RE1 and remake, what were the new areas they added to remake? I remember hearing somewhere that there were new areas, and I always assumed the shark area was it due to it's general crappiness.
Gunstar
10-12-2006, 11:26 PM
Some of the new areas were the woods outside of the mansion (with the cabin where you meet Lisa), the graveyard and furnace where you fought the crimson head, there were a bunch of new rooms in the mansion, and I think there were some new places added to the mine and the laboratory at the end, but it's been awhile since I've been through it.
Adamm R)))
10-13-2006, 09:42 AM
Eh? They follow you around and chomp you when they get the chance if you don't hurry up while sloshing through the basement. That part's not scary per se, but I remember always freaking out when they got dangerously close to me. Almost as if it were a race to get into one of the rooms (well it was, but you catch my drift, right?).
After I finally manage to drain the water and find them jumping around like a fish out of water (literally), I always enjoyed teaching them a lesson, mwahahah.
They were never a problem for me, the cutscene shows them swimming behind you when you just reach the door. I could easily make it to the door before they get me and in there I could drain the water.
Since I never got attacked by them, I never felt the need to hurt them when I drained the water. Now I feel like I should've...
ElroyJetson
10-13-2006, 04:48 PM
The original Silent Hill on PS scared the absolule crap outta me.
SubSane
10-14-2006, 01:32 PM
All the main stuff's been covered... but I'm surprised no one mentioned exploring a house or the forest in Friday the 13th. It's dark, quiet, you know he's there... then you turn a corner and panic when he shows up.
skittlebrau
10-14-2006, 02:39 PM
Hahah, first mention of Friday the 13th in this thread. Win.
Gunstar
10-14-2006, 04:17 PM
Ah, remembered another: Aliens vs Predator 2. Came close to having a heart attack more than once playing through the Marine campaign. The buildup to the first alien attack was so well done.
Kiyosuki
10-15-2006, 02:47 AM
I think the problem with Silent Hill games, is that the first one you play will always be the best. I haven't played the original, but played the 2nd one first. And because the game has this unique scare factor, with the way it plays on what you don't see, and it's use of music. It really feels like anything could happen at anytime. But once you've played it, you realise not that much is going to happen besides weird human like monsters shuffling towards you. So it means 3 & 4 Weren't as good.
Of course 3 & 4 weren't at all as good as 2 anyway.
There's spoilers here.
Well there's a lot of people that would argue with you about that actually.
Thing is, is 2 and 3 have very distinctively different kinds of fear they try to put on you. Its all done with atmosphere and a feeling of invisible dread, thats the SH staple. But the difference is that 2's sense of overwhelming dread is more cerebral and it plays with your mind with complex imagery, and random events such as the descriptions of your items changing.
In 3 the director wanted the game to go for a more directly threatening approach. While 2 made you paranoid because of the fear of the unknown, 3 tried to make you paranoid by playing with "the fear of the flesh". Since Heather isn't quite as disturbed as James, she doesn't have those same self made inner demons...instead she has more direct concerns because of you know what.
3 is actually my favorite but you MUST play 1 to get the full effect, or a lot of 3 isn't going to quite register since its a direct sequel to it. If you can find the first its pretty damn scary for its time too.
I think 4 had an idea with a lot of potential but because of time constraints and the fact the game was built up from a game that originally wasn't meant to be a SH game, it didn't become quite what it could. The story idea I think is ingenius though. The whole idea of the Room was that its always the place that you can go to, to feel safe while you venture out to these weird places. But as the game goes on your room becomes more menacing, and instead of being a haven...it becomes the terrible places you HAVE to always go back to in order to save, do this and that etc. The very idea of turning your safe place upside down like that is great, it just needed more general scariness and more randomness in the room as well
The story was pretty clever too. You're basically going through Walter's memories, and in the second part in order to escape you have to go to the deepest, darkest parts of his mind by going through all the worlds again...from the least important to the most important to him. Really clever how you went down that foggy staircase when doing that.
I liked Henry a lot too, he reminds me of myself strangely. I think its pretty sad how much potential 4 had but couldn't reach it.
kupomog
10-15-2006, 03:32 AM
Argh, I think I went on a huge rant about 4 in a past SH thread...let's just say that I agree with the idea that it had potential and missed mark.
Yarrrrr, soooo...anybody here played/liked Dino Crisis? I've only played the first, I quite liked it. That game had a lot of nice "BOO, BITCH!" moments with the dinos, and I always felt proud for figuring out the puzzles. It was one of the games I walked my friend through over the phone. We used to laugh at Regina's big graphical block of a hand whenever she waved it around in cutscenes. And I enjoyed not warning my friend about certain dino moments, and then hearing her go "AH WHAT THE FUCK!" whenever something popped up outta nowhere :3
H Thompson
10-15-2006, 10:41 AM
I completley agree with Kiyo on SH4. It's still a good game, that just fall's very short of it's potential, it's sad, it could have been absloutley amazing, but it seems that perhaps at the whole conception process, some things just weren't really thought through, and there wasn't enough music, too many places were just quiet. I think Akira Yamoko was the main producer on the game, so he probably had less time for music, and possibly less expreince in such a role.
But I agree about Henry, even though he doesn't say much, I do think I'm quite similar to him,(or perhaps, because he doesn't say much, I think I'm quite similar to him) certainly more so than any other game and probably most movie characters I can think off, (actully it occured to me, he's quite similar to Jim Carrey's character in Eternal Sunshine of the Spotless mind) I kind of imagine I'd act like him if I were ever to have the misfortune to be in such a situation.
Kupo, I started that Silent Hill thread, not that long ago, I know the rant you're refering to, it wouldn't be he hard to find.
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