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NoOneFamous
09-27-2006, 11:48 AM
List your favorite first-person shooters (FPS)

1. Half-Life 2 - amazing graphics, amazing gameplay, amazing sound, amazing story-telling and environments. It combines so many different elements from other games into one game, perfectly.

2. Half-Life 1 + add-on missions - raised the bar for the FPS genre in storytelling and gameplay, and actively supported game modification which lead to some of the best games and concepts today (counter-strike, any "battlefield" type game)

3. Counter-Strike / Source (but not Condition Zero/Deleted Scenes) - The best, most intense and engaging online FPS I've played... despite annoying kids, uber nerds, and hackers playing on pubs.

4. Goldeneye 007 - this was the Halo of 1998. It also raised the bar in the FPS genre by adding more elements other than shooting everything that moves. Also the first successful FPS on a console I believe. Playing it now, its really outdated, but still deserves recognition.

5. The original Doom games - for obvious reasons, spawned the genre and was one of the first games to feature huge amounts of violence and gore. Also, creeped me the hell out as a kid.


**Notice that HALO is NOT on my list.

thecapecoddah
09-27-2006, 01:17 PM
wolfenstein 3D, doom, goldeneye 007, half-life, and halo

also I have much love for dark forces :duel:

Adamm R)))
09-27-2006, 01:26 PM
Eric, that is the best smiley ever!

1. Time Splitters 2
2. Goldeneye 007
3. Doom

I haven't played a lot though. Halo 2 doesn't belong on my list, because although it can be very fun multiplayer, I find it very flawed as an actual game.

Roarke
09-27-2006, 02:29 PM
i'm not expert on them, but i had the most fun with jedi knight ii, counter strike, golden eye and system shock 2

smyce
09-27-2006, 03:04 PM
I don't play many of them, but Goldeneye was undoubtedly the best game I ever owned.

BarnyMiler
09-27-2006, 03:54 PM
I agree with HL2, I would put that at number 1 for sure.

Far Cry should be considered along with Quake2 - a personal fave of mine and one of the games responsible for the online muliplayer boom in the late 90's, early 00's (along with CS).

film_girl
09-27-2006, 04:27 PM
Goldeneye 007, HL2, Halo, Doom, Quake 3

kupomog
09-27-2006, 04:41 PM
Yeah I don't really play them too much but I do love Goldeneye 007, MOH: Frontline, and Call of Duty 2. It's been forever since I've even touched Doom on my uncle's computer. Still not a very big fan of Halo, either.

42 Is The Answer
09-27-2006, 04:45 PM
Metroid Prime. Why has nobody mentioned it yet?

kupomog
09-27-2006, 04:54 PM
Sneh, it's like a huge mix of FPS and platforming with more emphasis on adventuring so I rarely count it as a full blown FPS. Still love it, though.

phil
09-27-2006, 04:57 PM
no call of duty 2 love?

Nebuchanezzar
09-27-2006, 06:30 PM
1. Doom II
2. Goldeneye
3. TS2 (my love of this game has been re-awakened)
4. Perfect Dark

Can't really say I've delved too far into the FPS category.

Bakarak
09-27-2006, 10:12 PM
im not listing five. but if you ever played Hitman Blood Money, you can make it sort of into a first person shooter, which i thought wasn't bad. kind of a like a FPS with more to fucking do.... you know, other than shoot people.

Suus
09-27-2006, 11:19 PM
1. Duke Nukem 3D
2. Doom 1 & 2
3. Quake III Arena
4. 007 Nightfire (The Gamecube version; the game sucks on other platforms. That's because EA decided not to port the game to other platforms for once. Worst choice ever ;-/ )
5. Either CS Source or UT2003/2004

DN3D still rules the FPS genre :bang:

Drew
09-27-2006, 11:42 PM
Top 5 (in order) that I've played:

Goldeneye
Halo
Halo 2
Area-51
Perfect Dark Zero

gheorghe
09-28-2006, 01:27 AM
apart from those mentioned, i quite like "no one lives forever (http://pc.ign.com/objects/011/011704.html)".

vinceq
09-28-2006, 10:00 AM
Doom, Doom ][, Final Doom & Doom 3. I have never played another FPS that can match those games.

H Thompson
09-28-2006, 11:17 AM
Maybe I should of started a seperate thread for this, but is it just me that in general finds FPS games vastly overated, it's just that the way their hyped up and praised suggests that each one is some incredible revloution in gaming, and I just don't see why, because the gameplay is basically the same in all of them. I mean the fact that people still talk about Doom suggests to me that the genre hasn't really evolved all that much. I'm not saying they haven't and maybe it's just because it's not a genre I play a lot of and don't particulary care for, that I don't really know what I'm talking about. but as I said the way they get talked about as being as revloutionary as the invention of the wheel, leaves me thinking "what's the big deal?"

vinceq
09-28-2006, 12:02 PM
Homer_Thompson, you're not the only one. I agree with much of what you wrote. The reason I really like Doom is the end result of playing the game. It has nothing to do with the technology behind it. The levels are fun and frightening. I have also found that most of the more recent FPS are boring and overcomplicated in single player mode and rely on being able to support multiplayers. I don't like multiplayer because it relies on having friends to play with (Obviously, I'm a loser with no friends.) or join an online game with strangers who play something like 14 hours a day. I tried playing Unreal tournament online once and was overwhelmed by the competition. That took all the fun out of it for me. And none of my friends have the game so coordinating online play with them wouldn't be possible if the time could be found.

Suus
09-28-2006, 12:04 PM
Maybe I should of started a seperate thread for this, but is it just me that in general finds FPS games vastly overated, it's just that the way their hyped up and praised suggests that each one is some incredible revloution in gaming, and I just don't see why, because the gameplay is basically the same in all of them. I mean the fact that people still talk about Doom suggests to me that the genre hasn't really evolved all that much. I'm not saying they haven't and maybe it's just because it's not a genre I play a lot of and don't particulary care for, that I don't really know what I'm talking about. but as I said the way they get talked about as being as revloutionary as the invention of the wheel, leaves me thinking "what's the big deal?"
I Agree. The tactical shooters might have evolved a bit, but the deathmatch shooters seem like they have frozen in time. The best deathmatch shooter is either UT Classic or Quake III Arena, depending on who you talk to. But if you take a look at the shitty DM shooters that have been released lately, you will find out that most games are crap compared to those two games... :-/

I'm looking forward to UT2007, because I hope that will be a decent DM shooter. Quake IV and Doom 3 were downright disappointing. The gameplay in both games was way too slow.

NoOneFamous
09-28-2006, 12:45 PM
You guys should play Half-Life 2 (on a good computer) before you complain about the genre. Yes, its linear, but its not complicated, definately not boring (it'll go from being calm to being an all-out battlefront-like battle), and the game play is a lot more broad and advanced than Doom 3 and fuckloads better than Halo/Halo 2, which might as well be packaged in a brown box labeled "first-person shooter game."

I still mention Doom because it spawned a genre. Its like mentioning the action/platform genre and not acknowledging Super Mario Bros.. regardless if it was the first or not.

The thing is, a gaming genre cant change too much, because then it wouldn't be the same genre. Thats what genre means. Like... it wouldn't be a first-person shooter if you weren't shooting things. A racing game wouldn't be racing if you werent... racing. Etc.

H Thompson
09-28-2006, 03:25 PM
Well it's not necessarily change so much as evolution in the genre. I mean it hasn't evolved as much as 3rd person action/adventure games, I mean compare an early top down shooter to Metal Gear Solid for example. Or how much more sports games have developed for example.
I guess the fact that the genre was born in 3D means there's less places for it to go.